About

Who am I?

目前就读于宝鸡文理学院软件工程的大学生一个(因为如果写年级的话,一年就要换一次,麻烦),热衷于计算机图形学,JRPG以及搞些乱七八糟的东西,曾经魔改过RPCS3(家用主机PlayStation3模拟器)项目,只是为了让自己的农企本子跑的起P5的30FPS(但还是没多大效果)。目前正在创建自己的第一个图形学开源项目–实时NPR游戏引擎UtopiaEngine。不定期会在此博客更新开发日志以及学习总结与笔记,欢迎各位CG大佬骚扰。以上。

A college student major in BUAS Software Engineering(because if I write grades, it will be changed once a year, and I am a lazy man). I usually research computer graphics and some messy but interesting things(Like how to create this blog use js and html). Last year I joined the RPCS3(PlayStation3 Simulator) project short times, because I want to search the way to let my AMD laptop run fluently of Persona5 (but still not much effect). Currently is developing my first CG open source project – real-time NPR game engine which named UtopiaEngine. From time to time, I will update the development log, study summary and notes into this blog. That’s all.